# Our project is called 'codelite' this is how it will be called in visual studio, and in our makefiles.
project(libcodelite)

# wxWidgets include (this will do all the magic to configure everything)
include("${wxWidgets_USE_FILE}")

if(UNIX AND NOT APPLE)
    set(CMAKE_SKIP_BUILD_RPATH TRUE)
    set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
    set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
    list(PREPEND CMAKE_INSTALL_RPATH "${PLUGINS_DIR}")
endif(UNIX AND NOT APPLE)

# Flex files
flex_target(CxxFlex "${CMAKE_SOURCE_DIR}/CodeLite/Cxx/CxxScanner.l" "${CMAKE_CURRENT_BINARY_DIR}/CxxScanner.cpp"
            COMPILE_FLAGS "--noline --yylineno --batch")
flex_target(IncludeFinderFlex "${CMAKE_SOURCE_DIR}/CodeLite/Cxx/include_finder.l"
            "${CMAKE_CURRENT_BINARY_DIR}/include_finder.cpp" COMPILE_FLAGS "-Pinclf_ --noline --yylineno --batch")
flex_target(PhpFlex "${CMAKE_SOURCE_DIR}/CodeLite/PHP/PhpLexer.l" "${CMAKE_CURRENT_BINARY_DIR}/PhpLexer.cpp"
            COMPILE_FLAGS "-Pphp --noline --yylineno --batch")

set(FlexSrcs "${FLEX_CxxFlex_OUTPUTS}" "${FLEX_IncludeFinderFlex_OUTPUTS}" "${FLEX_PhpFlex_OUTPUTS}")

file(GLOB_RECURSE SRCS "*.cpp" "*.h" "*.hpp")

add_library(libcodelite SHARED ${SRCS} ${FlexSrcs})

# Include paths
target_include_directories(
    libcodelite
    PUBLIC "${CL_SRC_ROOT}/sdk/wxsqlite3/include" "${CL_SRC_ROOT}/CodeLite" "${CL_SRC_ROOT}/CodeLite/ssh"
           "${CL_SRC_ROOT}/PCH"
    PRIVATE "${CL_SRC_ROOT}/submodules/asio/asio/include" "${CL_SRC_ROOT}/submodules/websocketpp")
# Macros
if(WIN32)
    target_compile_definitions(
        libcodelite
        PRIVATE WXMAKINGDLL_CL
        INTERFACE WXUSINGDLL_CL)
    target_compile_definitions(libcodelite PUBLIC WXUSINGDLL_WXSQLITE3)
endif()

if(USE_PCH AND NOT MINGW)
    add_definitions(-include "${CL_PCH_FILE}")
    add_definitions(-Winvalid-pch)
endif()

# Add RPATH
if(NOT MINGW AND WXC_APP)
    string(REPLACE "codelite" "wxcrafter" WXC_LIBS_DIR ${PLUGINS_DIR})
    set(LINKER_OPTIONS -Wl,-rpath,"${WXC_LIBS_DIR}")
    message("-- libcodelite.so is using RPATH set to ${WXC_LIBS_DIR}")
endif()

# Define GTK libraries
if(GTK2_FOUND)
    set(GTK_LIBS "${GTK2_LIBRARIES}")
elseif(GTK3_FOUND)
    set(GTK_LIBS "${GTK3_LIBRARIES}")
else()
    set(GTK_LIBS "")
endif()

set(ADDITIONAL_LIBRARIES "")
if(UNIX)
    if(IS_FREEBSD)
        set(ADDITIONAL_LIBRARIES "-lkvm -lutil")
    elseif(IS_NETBSD)
        set(ADDITIONAL_LIBRARIES "-lutil")
    elseif(UNIX AND NOT APPLE)
        set(ADDITIONAL_LIBRARIES "-ldl -lutil")
    endif()
else(UNIX)
    set(ADDITIONAL_LIBRARIES "-lws2_32")
endif(UNIX)

if(UNIX OR APPLE)
    set_target_properties(libcodelite PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()

target_link_libraries(
    libcodelite
    ${LINKER_OPTIONS}
    -L"${CL_LIBPATH}"
    ${SQLite3_LIBRARIES}
    libCxxParser
    wxsqlite3
    ${LIBSSH_LIB}
    ${GTK_LIBS}
    ${ADDITIONAL_LIBRARIES}
    ${LIBUCHARDET_LIB}
    cJSON)

if(MINGW)
    set_target_properties(
        libcodelite
        PROPERTIES PREFIX ""
                   OUTPUT_NAME libcodelite
                   RUNTIME_OUTPUT_NAME codelite
                   ARCHIVE_OUTPUT_NAME codelite)
endif()

if(USE_PCH)
    codelite_add_pch(libcodelite)
endif()

if(NOT MINGW)
    if(APPLE)
        install(TARGETS libcodelite DESTINATION ${CMAKE_BINARY_DIR}/codelite.app/Contents/MacOS/)
    else()
        install(TARGETS libcodelite DESTINATION ${PLUGINS_DIR})
    endif()
else()
    install(
        TARGETS libcodelite
        RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}
        LIBRARY DESTINATION ${CMAKE_INSTALL_PREFIX}
        ARCHIVE DESTINATION ${CMAKE_INSTALL_PREFIX}/lib)
endif()
